• 3
    Third Class Standards
Top Mathematicians
  • Number
    • 3.NS.1.1
      Place value
      explore and identify place value in whole numbers, 0-999
      read, write and order three-digit numbers
      round whole numbers to the nearest ten or hundred
      explore and identify place value in decimal numbers to one place of decimals.
    • 3.NS.1.2a
      Operations
      - Addition and subtraction
      add and subtract, without and with renaming, within 999
      know and recall addition and subtraction facts
      solve word problems involving addition and subtraction
    • 3.NS.1.2b
      Operations - Multiplication
      - develop an understanding of multiplication as repeated addition and vice versa
      - explore, understand and apply the zero, commutative and distributive properties of multiplication
      - develop and/or recall multiplication facts within 100
      - multiply a one-digit or two-digit number by 0-10
      - solve and complete practical tasks and problems involving multiplication of whole numbers
    • 3.NS.1.2b
      Operations - Multiplication
      - develop an understanding of multiplication as repeated addition and vice versa
      - explore, understand and apply the zero, commutative and distributive properties of multiplication
      - develop and/or recall multiplication facts within 100
      - multiply a one-digit or two-digit number by 0-10
      - solve and complete practical tasks and problems involving multiplication of whole numbers
    • 3.NS.1.2c
      Operations - Division
      - develop an understanding of division as sharing and as repeated subtraction, without and with remainders
      - develop and/or recall division facts within 100
      - divide a one-digit or two-digit number by a one-digit number without and with remainders
      - solve and complete practical tasks and problems involving division of whole numbers
    • 3.NS.1.2c
      Operations - Division
      - develop an understanding of division as sharing and as repeated subtraction, without and with remainders
      - develop and/or recall division facts within 100
      - divide a one-digit or two-digit number by a one-digit number without and with remainders
      - solve and complete practical tasks and problems involving division of whole numbers
    • 3.NS.1.3
      Fractions
      identify fractions and equivalent forms of fractions with denominators 2, 4, 8 and 10
      compare and order fractions with appropriate denominators and position on the number line
      calculate a fraction of a set using concrete materials
      develop an understanding of the relationship between fractions and division: 1/4 of 32 = 8, 32/4 = 8
      calculate a unit fraction of a number and calculate a number, given a unit fraction of the number
      solve and complete practical tasks and problems involving fractions
    • 3.NS.1.4
      Decimals
      identify tenths and express in decimal form
      order decimals on the number line
      solve problems involving decimals.
  • Algebra
  • Data
    • 3.D.1.1
      Representing and interpreting data
      collect, organise and represent data using pictograms, block graphs and bar charts
      read and interpret tables, pictograms, block graphs and bar charts
      use data sets to solve and complete practical tasks and problems
    • 3.D.1.2
      Chance
      use vocabulary of uncertainty and chance: possible, impossible, might, certain, not sure
      order events in terms of likelihood of occurrence
      identify and record outcomes of simple random processes
  • Shape and Space
    • 3.SS.1.1
      2-D shapes
      identify, describe and classify 2-D shapes: square, rectangle, triangle, hexagon, circle, semicircle, oval and irregular shapes
      explore, describe and compare the properties (sides, angles, parallel and non-parallel lines) of 2-D shapes
      construct and draw 2-D shapes
      combine, tessellate and make patterns with 2-D shapes
      identify the use of 2-D shapes in the environment
      solve and complete practical tasks and problems involving 2-D shapes.
    • 3.SS.1.2
      3-D shapes
      identify, describe and classify 3-D shapes, including cube, cuboid, cylinder, cone, sphere, triangular prism, pyramid
      explore, describe and compare the properties of 3-D shapes
      explore and describe the relationship of 3-D shapes with constituent 2-D shapes
      construct 3-D shapes
      solve and complete practical tasks and problems involving 2-D and 3-D shapes.
    • 3.SS.1.3
      Symmetry
      identify line symmetry in the environment
      identify and draw lines of symmetry in two-dimensional shapes
    • 3.SS.1.4
      Lines and angles
      identify, describe and classify vertical, horizontal and parallel lines
      recognise an angle in terms of a rotation
      classify angles as greater than, less than or equal to a right angle
      solve problems involving lines and angles.
  • Measures
    • 3.M.1.1
      Length
      estimate, compare, measure and record lengths of a wide variety of objects using appropriate metric units (m, cm)
      rename units of length in m and cm
      solve and complete practical tasks and problems involving the addition and subtraction of units of length (m, cm)
    • 3.M.1.2
      Area
      estimate, compare and measure the area of regular and irregular shapes
    • 3.M.1.3
      Weight
      estimate, compare, measure and record the weight of a wide variety of objects using appropriate metric units (kg, g)
      solve and complete practical tasks and problems involving the addition and subtraction of units of weight (kg and g)
    • 3.M.1.4
      Capacity
      estimate, compare, measure and record the capacity of a wide variety of objects using appropriate metric units (l, ml)
      solve and complete practical tasks and problems involving the addition and subtraction of units of capacity (l, ml)
    • 3.M.1.5
      Time
      consolidate and develop further a sense of time passing
      read time in five-minute intervals on analogue and digital clock (12-hour)
      record time in analogue and digital forms
      read and interpret simple timetables
      rename minutes as hours and hours as minutes
      read dates from calendars and express weeks as days and vice versa
      solve and complete practical tasks and problems involving times and dates
    • 3.M.1.6
      Money (use up to introduction of the euro)
      rename amounts of money as pounds or pence and record using p or £ symbol and decimal point
      solve and complete one-step problems and tasks involving the addition and subtraction of money.
    • 3.M.1.7
      Money - euro
      rename amounts of euro or cents and record using symbols and decimal point
      solve and complete one-step problems and tasks involving the addition and subtraction of money.