
3Third Class Standards
Top Mathematicians

Number

3.NS.1.1
Place value
• explore and identify place value in whole numbers, 0999
• read, write and order threedigit numbers
• round whole numbers to the nearest ten or hundred
• explore and identify place value in decimal numbers to one place of decimals. 

3.NS.1.2a
Operations
 Addition and subtraction
• add and subtract, without and with renaming, within 999
• know and recall addition and subtraction facts
• solve word problems involving addition and subtraction 

3.NS.1.2b
Operations  Multiplication
 develop an understanding of multiplication as repeated addition and vice versa
 explore, understand and apply the zero, commutative and distributive properties of multiplication
 develop and/or recall multiplication facts within 100
 multiply a onedigit or twodigit number by 010
 solve and complete practical tasks and problems involving multiplication of whole numbers 

3.NS.1.2b
Operations  Multiplication
 develop an understanding of multiplication as repeated addition and vice versa
 explore, understand and apply the zero, commutative and distributive properties of multiplication
 develop and/or recall multiplication facts within 100
 multiply a onedigit or twodigit number by 010
 solve and complete practical tasks and problems involving multiplication of whole numbers 

3.NS.1.2c
Operations  Division
 develop an understanding of division as sharing and as repeated subtraction, without and with remainders
 develop and/or recall division facts within 100
 divide a onedigit or twodigit number by a onedigit number without and with remainders
 solve and complete practical tasks and problems involving division of whole numbers 

3.NS.1.2c
Operations  Division
 develop an understanding of division as sharing and as repeated subtraction, without and with remainders
 develop and/or recall division facts within 100
 divide a onedigit or twodigit number by a onedigit number without and with remainders
 solve and complete practical tasks and problems involving division of whole numbers 

3.NS.1.3
Fractions
• identify fractions and equivalent forms of fractions with denominators 2, 4, 8 and 10
• compare and order fractions with appropriate denominators and position on the number line
• calculate a fraction of a set using concrete materials
• develop an understanding of the relationship between fractions and division: 1/4 of 32 = 8, 32/4 = 8
• calculate a unit fraction of a number and calculate a number, given a unit fraction of the number
• solve and complete practical tasks and problems involving fractions 

3.NS.1.4
Decimals
• identify tenths and express in decimal form
• order decimals on the number line
• solve problems involving decimals. 

3.1510

3.1610


3.NS.1.1

Algebra

3.OA.1.1
Number patterns and sequences
• explore, recognise and record patterns in number, 0999
• explore, extend and describe (explain rule for) sequences
• use patterns as an aid in the memorisation of number facts 

3.OA.1.2
Number sentences
• translate an addition or subtraction number sentence with a frame into a word problem (frame not in initial position)
• solve onestep number sentences 

3.1720

3.2120

3.2220

3.2320

3.2720

3.2820

3.3020

3.3120

3.3220


3.OA.1.1

Data

3.D.1.1
Representing and interpreting data
• collect, organise and represent data using pictograms, block graphs and bar charts
• read and interpret tables, pictograms, block graphs and bar charts
• use data sets to solve and complete practical tasks and problems 

3.D.1.2
Chance
• use vocabulary of uncertainty and chance: possible, impossible, might, certain, not sure
• order events in terms of likelihood of occurrence
• identify and record outcomes of simple random processes 

3.D.1.1

Shape and Space

3.SS.1.1
2D shapes
• identify, describe and classify 2D shapes: square, rectangle, triangle, hexagon, circle, semicircle, oval and irregular shapes
• explore, describe and compare the properties (sides, angles, parallel and nonparallel lines) of 2D shapes
• construct and draw 2D shapes
• combine, tessellate and make patterns with 2D shapes
• identify the use of 2D shapes in the environment
• solve and complete practical tasks and problems involving 2D shapes. 

3.SS.1.2
3D shapes
• identify, describe and classify 3D shapes, including cube, cuboid, cylinder, cone, sphere, triangular prism, pyramid
• explore, describe and compare the properties of 3D shapes
• explore and describe the relationship of 3D shapes with constituent 2D shapes
• construct 3D shapes
• solve and complete practical tasks and problems involving 2D and 3D shapes. 

3.915

3.925

3.935

3.945

3.9915

3.10015

3.10115

3.10215

3.10315


3.SS.1.3
Symmetry
• identify line symmetry in the environment
• identify and draw lines of symmetry in twodimensional shapes 

3.975


3.SS.1.4
Lines and angles
• identify, describe and classify vertical, horizontal and parallel lines
• recognise an angle in terms of a rotation
• classify angles as greater than, less than or equal to a right angle
• solve problems involving lines and angles. 

3.SS.1.1

Measures

3.M.1.1
Length
• estimate, compare, measure and record lengths of a wide variety of objects using appropriate metric units (m, cm)
• rename units of length in m and cm
• solve and complete practical tasks and problems involving the addition and subtraction of units of length (m, cm) 

3.M.1.2
Area
• estimate, compare and measure the area of regular and irregular shapes 

3.10015

3.10115

3.10215

3.10315


3.M.1.3
Weight
• estimate, compare, measure and record the weight of a wide variety of objects using appropriate metric units (kg, g)
• solve and complete practical tasks and problems involving the addition and subtraction of units of weight (kg and g) 

3.M.1.4
Capacity
• estimate, compare, measure and record the capacity of a wide variety of objects using appropriate metric units (l, ml)
• solve and complete practical tasks and problems involving the addition and subtraction of units of capacity (l, ml) 
3.M.1.5
Time
• consolidate and develop further a sense of time passing
• read time in fiveminute intervals on analogue and digital clock (12hour)
• record time in analogue and digital forms
• read and interpret simple timetables
• rename minutes as hours and hours as minutes
• read dates from calendars and express weeks as days and vice versa
• solve and complete practical tasks and problems involving times and dates 

3.M.1.6
Money (use up to introduction of the euro)
• rename amounts of money as pounds or pence and record using p or £ symbol and decimal point
• solve and complete onestep problems and tasks involving the addition and subtraction of money. 

3.M.1.7
Money  euro
• rename amounts of euro or cents and record using symbols and decimal point
• solve and complete onestep problems and tasks involving the addition and subtraction of money. 

3.1255

3.1265


3.M.1.1